//-------------------------------------------------------------------------------------------------
// This file is meant to be included for those campaigns that share a common region list.
//-------------------------------------------------------------------------------------------------

//-------------------------------------------------------------------------------------------------
// Territory definitions
//-------------------------------------------------------------------------------------------------

;////////////////////////////
;// Arnor
;////////////////////////////
Region Arnor
	DisplayName				= LW:DisplayNameArnor
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Arnor"
	;MovieNameFirstTime				= Good_Isengard_Intro
	;MovieNameRepeat					= Good_Isengard_Intro
	SkirmishStillImage			= WOR_Arnor_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroIsengard1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Arnor
	RegionPortrait				= LWPArnor

	;ArmyBonus				= 0
	;ResourceBonus				= 0
	LegendaryBonus				= 10
	;AttackBonus				= 0
	;DefenseBonus				= 0
	ExperienceBonus				= 5

	ConnectsTo				=
        	Connection
		Region = Buckland
			DetourPoint = X:-505 Y:1860
			DetourPoint = X:-505 Y:1683
		End
        	Connection
		Region = Ettenmoors
			DetourPoint = X:-505 Y:2000
			DetourPoint = X:-280 Y:2000
		End
		Connection
		Region = Forlindon
			DetourPoint = X:-1030 Y:2100
			DetourPoint = X:-1258 Y:2170
		End
		Connection
		Region = Grey_Havens
			DetourPoint = X:-1030 Y:2000
			DetourPoint = X:-1230 Y:1865
		End
		Connection
		Region = The_Shire
			DetourPoint = X:-800 Y:1860
			DetourPoint = X:-800 Y:1590
		End
		Connection
		Region = Tower_Hills
			DetourPoint = X:-1030 Y:1860
			DetourPoint = X:-1100 Y:1625
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:-760 Y:2000

        HeroArmySpot				= X:-910 Y:2075
        HeroArmySpot				= X:-760 Y:2100
        HeroArmySpot				= X:-610 Y:2075
        GarrisonArmySpot			= X:-760 Y:1900
        BuildingSpot				= X:-910 Y:1925
        BuildingSpot				= X:-610 Y:1925
        
        CPLimit					= 600		; Each territory can have a custom CP limit (default is 1000)
        AllyCPLimit				= 360		; Each territory can have a custom Ally CP limit (default is 400)
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Buckland
;////////////////////////////
Region Buckland
	DisplayName				= LW:DisplayNameBuckland
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Buckland"
	;MovieNameFirstTime				= Good_Isengard_Intro
	;MovieNameRepeat					= Good_Isengard_Intro
	SkirmishStillImage			= WOR_Buckland_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroIsengard1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Buckland
	RegionPortrait				= LWPBuckland

	;ArmyBonus				= 0
	ResourceBonus				= 10
	;LegendaryBonus				= 0
	;AttackBonus				= 0
	;DefenseBonus				= 0
	ExperienceBonus				= 5

	ConnectsTo				=
		Connection
		Region = Arnor
			DetourPoint = X:-505 Y:1683
			DetourPoint = X:-505 Y:1860
		End
		Connection
		Region = Ettenmoors
			DetourPoint = X:-165 Y:1683
			DetourPoint = X:-165 Y:1810
		End
		Connection
		Region = Minhiriath
			DetourPoint = X:-355 Y:1423
			DetourPoint = X:-355 Y:1250
		End
		Connection
		Region = Rivendell
			DetourPoint = X:-165 Y:1563
			DetourPoint = X:35 Y:1563
		End
		Connection
		Region = The_Shire
			DetourPoint = X:-545 Y:1563
			DetourPoint = X:-725 Y:1563
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:-355 Y:1563

        HeroArmySpot				= X:-505 Y:1638
        HeroArmySpot				= X:-355 Y:1663
        HeroArmySpot				= X:-205 Y:1638
        GarrisonArmySpot			= X:-355 Y:1463
        BuildingSpot				= X:-505 Y:1488
        BuildingSpot				= X:-205 Y:1488
        
        CPLimit					= 360
        AllyCPLimit				= 360
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Cair Andros
;////////////////////////////
Region Cair_Andros
	DisplayName				= LW:DisplayNameCairAndros
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Cair Andros"
	;MovieNameFirstTime				= GoodCairAndros_Intro
	;MovieNameRepeat					= GoodCairAndros_Intro
	SkirmishStillImage			= WOR_Cair_Andros_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroCairAndros1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Cair_Andros
	RegionPortrait				= LWPCairAndros  

	;ArmyBonus				= 0
	ResourceBonus				= 10
	;LegendaryBonus				= 0
	AttackBonus				= 5
	;DefenseBonus				= 0
	;ExperienceBonus				= 0

	ConnectsTo				=   
        	Connection
		Region = Minas_Tirith
			DetourPoint = X:1210 Y:180
			DetourPoint = X:1210 Y:80
	        End
        	Connection
		Region = Osgiliath
			DetourPoint = X:1410 Y:160
			DetourPoint = X:1490 Y:60
	        End
        	Connection
		Region = Rohan
			DetourPoint = X:980 Y:228
			DetourPoint = X:889 Y:346
	        End
	        Connection
		Region = The_Dead_Marshes
			DetourPoint = X:1210 Y:275
			DetourPoint = X:1400 Y:490
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:1210 Y:200

	HeroArmySpot				= X:1060 Y:200
	HeroArmySpot				= X:1160 Y:200
	HeroArmySpot				= X:1260 Y:200
	GarrisonArmySpot			= X:1360 Y:200
	BuildingSpot				= X:1160 Y:275
	BuildingSpot				= X:1460 Y:200

        CPLimit					= 480
        AllyCPLimit				= 360
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Celduin
;////////////////////////////
Region Celduin
	DisplayName				= LW:DisplayNameCelduin
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Celduin"
	;MovieNameFirstTime				= Good_Isengard_Intro
	;MovieNameRepeat					= Good_Isengard_Intro
	SkirmishStillImage			= WOR_Celduin_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroIsengard1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Celduin
	RegionPortrait				= LWPCelduin

	;ArmyBonus				= 0
	ResourceBonus				= 10
	;LegendaryBonus				= 0
	;AttackBonus				= 0
	;DefenseBonus				= 0
	ExperienceBonus				= 5

	ConnectsTo				=
        	Connection
		Region = Dagorlad
			DetourPoint = X:1920 Y:1455
			DetourPoint = X:1920 Y:1300
		End
		Connection
		Region = Erebor
			DetourPoint = X:1845 Y:1695
			DetourPoint = X:1780 Y:1850
		End
		Connection
		Region = Iron_Hills
			DetourPoint = X:2090 Y:1670
			DetourPoint = X:2270 Y:1780
		End
        	Connection
		Region = Mirkwood
			DetourPoint = X:1730 Y:1575
			DetourPoint = X:1290 Y:1575
		End
		Connection
		Region = Rhun
			DetourPoint = X:2090 Y:1575
			DetourPoint = X:2410 Y:1450
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:1920 Y:1575

        HeroArmySpot				= X:1770 Y:1650
        HeroArmySpot				= X:1920 Y:1675
        HeroArmySpot				= X:2070 Y:1650
        GarrisonArmySpot			= X:1920 Y:1475
        BuildingSpot				= X:1770 Y:1500
        BuildingSpot				= X:2070 Y:1500

        CPLimit					= 480
        AllyCPLimit				= 360
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Dagorlad
;////////////////////////////
Region Dagorlad
	DisplayName				= LW:DisplayNameDagorlad
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Dagorlad"
	;MovieNameFirstTime				= GoodDagorlad_Intro
	;MovieNameRepeat					= GoodDagorlad_Intro
	SkirmishStillImage			= WOR_Dagorlad_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroDagorlad1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Dagorlad
	RegionPortrait				= LWPDagorlad

	ArmyBonus				= 60
	;ResourceBonus				= 0
	;LegendaryBonus				= 0
	AttackBonus				= 5
	;DefenseBonus				= 0
	;ExperienceBonus				= 0

	ConnectsTo				=
        	Connection
		Region = Celduin
			DetourPoint = X:1920 Y:1300
			DetourPoint = X:1920 Y:1455
		End
		Connection
		Region = Dol_Guldur
			DetourPoint = X:1700 Y:1100
			DetourPoint = X:1395 Y:1100
		End
        	Connection
		Region = Mirkwood
			DetourPoint = X:1700 Y:1200
			DetourPoint = X:1290 Y:1575
		End
		Connection
		Region = Rhun
			DetourPoint = X:2165 Y:1060
			DetourPoint = X:2450 Y:1060
		End
		Connection
		Region = The_Dead_Marshes
			DetourPoint = X:1790 Y:901
			DetourPoint = X:1595 Y:769
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:1975 Y:1060

        HeroArmySpot				= X:1825 Y:1135
        HeroArmySpot				= X:1975 Y:1160
        HeroArmySpot				= X:2125 Y:1135
        GarrisonArmySpot			= X:1975 Y:960
        BuildingSpot				= X:1825 Y:985
        BuildingSpot				= X:2125 Y:985

        CPLimit					= 480
        AllyCPLimit				= 360
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Dol Guldur
;////////////////////////////
Region Dol_Guldur
	DisplayName				= LW:DisplayNameDolGuldur
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Dol Guldur"
	;MovieNameFirstTime				= Good_Isengard_Intro
	;MovieNameRepeat					= Good_Isengard_Intro
	SkirmishStillImage			= WOR_Dol_Guldur_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroIsengard1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Dol_Guldur
	RegionPortrait				= LWPDolGuldor

	;ArmyBonus				= 0
	;ResourceBonus				= 0
	LegendaryBonus				= 10
	AttackBonus				= 5
	;DefenseBonus				= 0
	;ExperienceBonus				= 0

	ConnectsTo				=
        	Connection
		Region = Dagorlad
			DetourPoint = X:1395 Y:1100
			DetourPoint = X:1700 Y:1100
		End
        	Connection
		Region = Fangorn
			DetourPoint = X:1070 Y:1002
			DetourPoint = X:920 Y:853
		End
		Connection
		Region = Lothlorien
			DetourPoint = X:1065 Y:1100
			DetourPoint = X:945 Y:1225
		End
        	Connection
		Region = Mirkwood
			DetourPoint = X:1230 Y:1215
			DetourPoint = X:1290 Y:1575
		End
		Connection
		Region = The_Dead_Marshes
			DetourPoint = X:1230 Y:985
			DetourPoint = X:1400 Y:770
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:1230 Y:1100

        HeroArmySpot				= X:1230 Y:1175
        HeroArmySpot				= X:1355 Y:1150
        HeroArmySpot				= X:1105 Y:1050        
        GarrisonArmySpot			= X:1230 Y:1025
	BuildingSpot				= X:1355 Y:1050

        CPLimit					= 480
        AllyCPLimit				= 360
        
	CreateAutoFort				= Yes		// This region can defend itself, no need to build a fort.
	FortressPortrait			= BPCDolGuldurCastle
	FortressDisplayName			= LW:DisplayNameDolGuldur		; OBJECT:DolGoldurCastle
	FortressDisplayDescription		= CONTROLBAR:LW_ToolTip_GenericStronghold
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 0
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Dunland
;////////////////////////////
Region Dunland
	DisplayName				= LW:DisplayNameDunland
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Dunland"
	;MovieNameFirstTime				= Good_Isengard_Intro
	;MovieNameRepeat					= Good_Isengard_Intro
	SkirmishStillImage			= WOR_Dunland_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroIsengard1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Dunland
	RegionPortrait				= LWPDunland

	;ArmyBonus				= 0
	ResourceBonus				= 10
	;LegendaryBonus				= 0
	;AttackBonus				= 0
	;DefenseBonus				= 0
	ExperienceBonus				= 5

	ConnectsTo				=
        	Connection
		Region = Enedwaith
			DetourPoint = X:-280 Y:850
			DetourPoint = X:-360 Y:625
		End
		Connection
		Region = Gap_Of_Rohan
			DetourPoint = X:-85 Y:810
			DetourPoint = X:-85 Y:540
		End
        	Connection
		Region = Isengard
			DetourPoint = X:-85 Y:810
			DetourPoint = X:70 Y:720
		End
		Connection
		Region = Minhiriath
			DetourPoint = X:-190 Y:950
			DetourPoint = X:-420 Y:1060
		End
        	Connection
		Region = Redhorn_Pass
			DetourPoint = X:120 Y:1140
			DetourPoint = X:300 Y:1200
		End
		Connection
		Region = Rivendell
			DetourPoint = X:50 Y:1140
			DetourPoint = X:50 Y:1360
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:-60 Y:950

        HeroArmySpot				= X:-20 Y:1100
        HeroArmySpot				= X:120 Y:1100
        HeroArmySpot				= X:-150 Y:950
        GarrisonArmySpot			= X:30 Y:950
        BuildingSpot				= X:-240 Y:850
        BuildingSpot				= X:-20 Y:850

        CPLimit					= 480
        AllyCPLimit				= 360
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Enedwaith
;////////////////////////////
Region Enedwaith
	DisplayName				= LW:DisplayNameEnedwaith
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Enedwaith"
	;MovieNameFirstTime				= EvilEdendwaith_Intro
	;MovieNameRepeat					= EvilEdendwaith_Intro
	SkirmishStillImage			= WOR_Enedwaith_Loadscreen
	;SkirmishVoiceTrack				= EvilIntroEnedwaith1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Enedwaith
	RegionPortrait				= LWPEnedwaith   

	;ArmyBonus				= 0
	ResourceBonus				= 10
	;LegendaryBonus				= 0
	;AttackBonus				= 0
	DefenseBonus				= 5
	;ExperienceBonus				= 0

	ConnectsTo				=
        	Connection
		Region = Dunland
			DetourPoint = X:-360 Y:625
			DetourPoint = X:-280 Y:850
		End
        	Connection
		Region = Gap_Of_Rohan
			DetourPoint = X:-360 Y:465
			DetourPoint = X:-85 Y:540
		End
        	Connection
		Region = Gondor
			DetourPoint = X:-356 Y:162
			DetourPoint = X:-296 Y:-98
	        End
        	Connection
		Region = Helms_Deep
			DetourPoint = X:-100 Y:290
			DetourPoint = X:5 Y:290
		End
		Connection
		Region = Minhiriath
			DetourPoint = X:-510 Y:625
			DetourPoint = X:-700 Y:800
		End
	
	CustomCenterPoint			= Yes
        CenterPoint				= X:-360 Y:325

        HeroArmySpot				= X:-510 Y:400
	HeroArmySpot				= X:-360 Y:425
	HeroArmySpot				= X:-210 Y:400
	GarrisonArmySpot			= X:-360 Y:225
	BuildingSpot				= X:-510 Y:250
	BuildingSpot				= X:-210 Y:250

        CPLimit					= 600
        AllyCPLimit				= 360
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Erebor
;////////////////////////////
Region Erebor
	DisplayName				= LW:DisplayNameErebor
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Erebor"
	;MovieNameFirstTime				= Good_Isengard_Intro
	;MovieNameRepeat					= Good_Isengard_Intro
	SkirmishStillImage			= WOR_Erebor_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroIsengard1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Erebor
	RegionPortrait				= LWPErebor

	;ArmyBonus				= 0
	;ResourceBonus				= 0
	LegendaryBonus				= 10
	;AttackBonus				= 0
	DefenseBonus				= 5
	;ExperienceBonus				= 0

	ConnectsTo				=
		Connection
		Region = Celduin
			DetourPoint = X:1780 Y:1850
			DetourPoint = X:1845 Y:1695
		End
		Connection
		Region = Iron_Hills
			DetourPoint = X:1895 Y:1925
			DetourPoint = X:2200 Y:1925
		End
		Connection
		Region = Mirkwood
			DetourPoint = X:1365 Y:1900
			DetourPoint = X:1190 Y:1900
		End

	CustomCenterPoint			= Yes
        CenterPoint				= X:1628 Y:1925

        HeroArmySpot				= X:1405 Y:2000
        HeroArmySpot				= X:1550 Y:2000
        HeroArmySpot				= X:1705 Y:2000
        GarrisonArmySpot			= X:1855 Y:2000
	BuildingSpot				= X:1780 Y:1925
        
        CPLimit					= 360
        AllyCPLimit				= 360

	CreateAutoFort				= Yes		// This region can defend itself, no need to build a fort.	
	FortressPortrait			= BPCThroneofErebor
	FortressDisplayName			= LW:DisplayNameErebor		; OBJECT:ThroneOfErebor
	FortressDisplayDescription		= CONTROLBAR:LW_ToolTip_GenericStronghold
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 0
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Ettenmoors
;////////////////////////////
Region Ettenmoors
	DisplayName				= LW:DisplayNameEttenmoors
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Ettenmoors"
	;MovieNameFirstTime				= Good_Isengard_Intro
	;MovieNameRepeat					= Good_Isengard_Intro
	SkirmishStillImage			= WOR_Ettenmoors_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroIsengard1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Ettenmoors
	RegionPortrait				= LWPEttenmoors

	ArmyBonus				= 60
	;ResourceBonus				= 0
	;LegendaryBonus				= 0
	AttackBonus				= 5
	;DefenseBonus				= 0
	;ExperienceBonus				= 0

	ConnectsTo				=
		Connection
		Region = Arnor
			DetourPoint = X:-280 Y:2000
			DetourPoint = X:-505 Y:2000
		End
		Connection
		Region = Buckland
			DetourPoint = X:-165 Y:1810
			DetourPoint = X:-165 Y:1683
		End
		Connection
		Region = Rivendell
			DetourPoint = X:40 Y:1950
			DetourPoint = X:150 Y:1730
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:-120 Y:1950

        HeroArmySpot				= X:-240 Y:2045
        HeroArmySpot				= X:-120 Y:2070
        HeroArmySpot				= X:0 Y:2045
        GarrisonArmySpot			= X:-120 Y:1850
        BuildingSpot				= X:-240 Y:1840
        BuildingSpot				= X:-20 Y:1820

        CPLimit					= 600
        AllyCPLimit				= 360
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Fangorn
;////////////////////////////
Region Fangorn
	DisplayName				= LW:DisplayNameFangorn
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Fangorn"
	;MovieNameFirstTime				= GoodFangorn_Intro
	;MovieNameRepeat					= GoodFangorn_Intro
	SkirmishStillImage			= WOR_Fangorn_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroFangorn1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Fangorn
	RegionPortrait				= LWPFangorn

	ArmyBonus				= 60
	;ResourceBonus				= 0
	;LegendaryBonus				= 0
	;AttackBonus				= 0
	;DefenseBonus				= 0
	ExperienceBonus				= 5

	ConnectsTo				=
        	Connection
		Region = Dol_Guldur
			DetourPoint = X:920 Y:853
			DetourPoint = X:1070 Y:1002
		End
        	Connection
		Region = Gap_Of_Rohan
			DetourPoint = X:405 Y:700
			DetourPoint = X:405 Y:460
	        End
        	Connection
		Region = Isengard
			DetourPoint = X:405 Y:700
			DetourPoint = X:250 Y:660
		End
		Connection
		Region = Lothlorien
			DetourPoint = X:725 Y:915
			DetourPoint = X:725 Y:1110
		End
		Connection
		Region = Rohan
			DetourPoint = X:725 Y:725
			DetourPoint = X:770 Y:600
		End
        	Connection
		Region = The_Dead_Marshes
			DetourPoint = X:920 Y:853
			DetourPoint = X:1155 Y:783
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:660 Y:800

        HeroArmySpot				= X:535 Y:825
        HeroArmySpot				= X:660 Y:875
        HeroArmySpot				= X:785 Y:875
        GarrisonArmySpot			= X:660 Y:725
        BuildingSpot				= X:535 Y:725
        BuildingSpot				= X:785 Y:775

        CPLimit					= 600
        AllyCPLimit				= 360
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Forlindon
;////////////////////////////
Region Forlindon
	DisplayName				= LW:DisplayNameForlindon
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Forlindon"
	;MovieNameFirstTime				= Good_Isengard_Intro
	;MovieNameRepeat					= Good_Isengard_Intro
	SkirmishStillImage			= WOR_Forlindon_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroIsengard1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Forlindon
	RegionPortrait				= LWPForlindon

	ArmyBonus				= 60
	;ResourceBonus				= 0
	;LegendaryBonus				= 0
	AttackBonus				= 5
	;DefenseBonus				= 0
	;ExperienceBonus				= 0

	ConnectsTo				=
		Connection
		Region = Arnor
			DetourPoint = X:-1258 Y:2170
			DetourPoint = X:-1030 Y:2100
		End
		Connection
		Region = Grey_Havens
			DetourPoint = X:-1258 Y:2170
			DetourPoint = X:-1330 Y:1905
		End

	CustomCenterPoint			= Yes
        CenterPoint				= X:-1680 Y:2050

        HeroArmySpot				= X:-1342 Y:2250
        HeroArmySpot				= X:-1174 Y:2250
        HeroArmySpot				= X:-2024 Y:1790
        GarrisonArmySpot			= X:-1856 Y:1790
        BuildingSpot				= X:-1960 Y:1640
        BuildingSpot				= X:-1278 Y:2100

        CPLimit					= 600
        AllyCPLimit				= 360
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Gap of Rohan
;////////////////////////////
Region Gap_Of_Rohan
	DisplayName				= LW:DisplayNameGapofRohan
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Gap of Rohan"
	;MovieNameFirstTime				= EvilGapOfRohan_Intro
	;MovieNameRepeat					= EvilGapOfRohan_Intro
	SkirmishStillImage			= WOR_Gap_Of_Rohan_Loadscreen
	;SkirmishVoiceTrack				= EvilIntroGapOfRohan1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Gap_Of_Rohan
	RegionPortrait				= LWPGapofRohan

	ArmyBonus				= 60
	;ResourceBonus				= 0
	;LegendaryBonus				= 0
	;AttackBonus				= 0
	;DefenseBonus				= 0
	ExperienceBonus				= 5

	ConnectsTo				=
        	Connection
		Region = Dunland
			DetourPoint = X:-85 Y:540
			DetourPoint = X:-85 Y:810
		End
		Connection
		Region = Enedwaith
			DetourPoint = X:-85 Y:540
			DetourPoint = X:-360 Y:465			
		End
        	Connection
		Region = Fangorn
			DetourPoint = X:405 Y:460
			DetourPoint = X:405 Y:700
	        End
	        Connection
		Region = Helms_Deep
			DetourPoint = X:140 Y:460
			DetourPoint = X:140 Y:380
		End
		Connection
		Region = Isengard
			DetourPoint = X:140 Y:460
			DetourPoint = X:140 Y:580
		End
        	Connection
		Region = Rohan
			DetourPoint = X:405 Y:460
			DetourPoint = X:580 Y:460
	        End

	CustomCenterPoint			= Yes
	CenterPoint				= X:140 Y:460
        
	HeroArmySpot				= X:-85 Y:500
        HeroArmySpot				= X:65 Y:460
        HeroArmySpot				= X:215 Y:460
        GarrisonArmySpot			= X:365 Y:460
        BuildingSpot				= X:-85 Y:575
        BuildingSpot				= X:365 Y:535
        
        CPLimit					= 480
        AllyCPLimit				= 360
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Gondor
;////////////////////////////
Region Gondor
	DisplayName				= LW:DisplayNameGondor
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Gondor"
	;MovieNameFirstTime				= EvilBelfalas_Intro
	;MovieNameRepeat					= EvilBelfalas_Intro
	SkirmishStillImage			= WOR_Gondor_Loadscreen
	;SkirmishVoiceTrack				= EvilIntroBelfalas1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Gondor
	RegionPortrait				= LWPGondor

	ArmyBonus				= 60
	;ResourceBonus				= 0
	;LegendaryBonus				= 0
	AttackBonus				= 5
	;DefenseBonus				= 0
	;ExperienceBonus				= 0

	ConnectsTo				=
		Connection	
		Region = Enedwaith
			DetourPoint = X:-296 Y:-98
			DetourPoint = X:-356 Y:162
		End
		Connection
		Region = Harad
			DetourPoint = X:1003 Y:-500
			DetourPoint = X:1057 Y:-703
		End
		Connection
		Region = Ithilien
			DetourPoint = X:1200 Y:-380
			DetourPoint = X:1400 Y:-380
		End
        	Connection
		Region = Minas_Tirith
			DetourPoint = X:1123 Y:-303
			DetourPoint = X:1210 Y:-140
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:350 Y:-260

	HeroArmySpot				= X:-100 Y:-260
	HeroArmySpot				= X:200 Y:-260
	HeroArmySpot				= X:500 Y:-360
	GarrisonArmySpot			= X:800 Y:-360
	BuildingSpot				= X:-250 Y:-260
	BuildingSpot				= X:950 Y:-360

        CPLimit					= 600
        AllyCPLimit				= 360
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Grey_Havens
;////////////////////////////
Region Grey_Havens
	DisplayName				= LW:DisplayNameGreyHavens
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Grey Havens"
	;MovieNameFirstTime				= Good_Isengard_Intro
	;MovieNameRepeat					= Good_Isengard_Intro
	SkirmishStillImage			= WOR_Grey_Havens_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroIsengard1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Grey_Havens
	RegionPortrait				= LWPGreyHavens

	;ArmyBonus				= 0
	;ResourceBonus				= 0
	LegendaryBonus				= 10
	;AttackBonus				= 0
	DefenseBonus				= 5
	;ExperienceBonus				= 0

	ConnectsTo				=
		Connection
		Region = Arnor
			DetourPoint = X:-1230 Y:1865
			DetourPoint = X:-1030 Y:2000
		End
		Connection
		Region = Forlindon
			DetourPoint = X:-1330 Y:1905
			DetourPoint = X:-1258 Y:2170
		End
		Connection
		Region = Harlindon
			DetourPoint = X:-1470 Y:1560
			DetourPoint = X:-1470 Y:1420
			DetourPoint = X:-1570 Y:1360
		End
		Connection
		Region = Tower_Hills
			DetourPoint = X:-1330 Y:1675
			DetourPoint = X:-1170 Y:1625
		End
		
	CustomCenterPoint			= Yes
	CenterPoint				= X:-1430 Y:1715

	HeroArmySpot				= X:-1430 Y:1790
        HeroArmySpot				= X:-1330 Y:1865
        HeroArmySpot				= X:-1230 Y:1790
        GarrisonArmySpot			= X:-1330 Y:1715
        BuildingSpot				= X:-1730 Y:1600
        BuildingSpot				= X:-1430 Y:1600

        CPLimit					= 360
        AllyCPLimit				= 360
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Harad
;////////////////////////////
Region Harad
	DisplayName				= LW:DisplayNameHarad
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Harad"
	;MovieNameFirstTime				= GoodNearHarad_Intro
	;MovieNameRepeat					= GoodNearHarad_Intro
	SkirmishStillImage			= WOR_Harad_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroNearHarad1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Harad
	RegionPortrait				= LWPHarad

	ArmyBonus				= 60
	;ResourceBonus				= 0
	;LegendaryBonus				= 0
	;AttackBonus				= 0
	;DefenseBonus				= 0
	ExperienceBonus				= 5

	ConnectsTo				=
		Connection
		Region = Gondor
			DetourPoint = X:1057 Y:-703
			DetourPoint = X:1003 Y:-500
		End
		Connection
		Region = Ithilien
			DetourPoint = X:1525 Y:-860
			DetourPoint = X:1525 Y:-520
		End
		Connection
		Region = Mordor
			DetourPoint = X:2470 Y:-860
			DetourPoint = X:2470 Y:-500
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:1870 Y:-900

        HeroArmySpot				= X:1420 Y:-900
        HeroArmySpot				= X:1720 Y:-900
        HeroArmySpot				= X:2020 Y:-900
        GarrisonArmySpot			= X:2320 Y:-900
        BuildingSpot				= X:1570 Y:-1000
        BuildingSpot				= X:2170 Y:-1000

        CPLimit					= 600
        AllyCPLimit				= 360
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Harlindon
;////////////////////////////
Region Harlindon
	DisplayName				= LW:DisplayNameHarlindon
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Harlindon" 
	;MovieNameFirstTime				= Good_Isengard_Intro
	;MovieNameRepeat					= Good_Isengard_Intro
	SkirmishStillImage			= WOR_Harlindon_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroIsengard1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Harlindon
	RegionPortrait				= LWPHarlindon

	ArmyBonus				= 60
	;ResourceBonus				= 0
	;LegendaryBonus				= 0
	;AttackBonus				= 0
	;DefenseBonus				= 0
	ExperienceBonus				= 5
	
	ConnectsTo				=
		Connection
		Region = Grey_Havens
			DetourPoint = X:-1570 Y:1360
			DetourPoint = X:-1470 Y:1420
			DetourPoint = X:-1470 Y:1560
		End
		Connection
		Region = Minhiriath
			DetourPoint = X:-1010 Y:1060
			DetourPoint = X:-875 Y:900
		End
		Connection
		Region = The_Shire
			DetourPoint = X:-1010 Y:1140
			DetourPoint = X:-875 Y:1260
		End
		Connection
		Region = Tower_Hills
			DetourPoint = X:-1135 Y:1190
			DetourPoint = X:-1135 Y:1365
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:-1475 Y:1000

        HeroArmySpot				= X:-1780 Y:1260
        HeroArmySpot				= X:-1630 Y:1260
        HeroArmySpot				= X:-1200 Y:1100
        GarrisonArmySpot			= X:-1050 Y:1100
        BuildingSpot				= X:-1650 Y:1100
        BuildingSpot				= X:-1300 Y:930

        CPLimit					= 360
        AllyCPLimit				= 360
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Helm's Deep
;////////////////////////////
Region Helms_Deep
	DisplayName				= LW:DisplayNameHelmsDeep
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Helms Deep"
	;MovieNameFirstTime				= Good_HelmsDeep_Intro
	;MovieNameRepeat					= Good_HelmsDeep_Intro
	SkirmishStillImage			= WOR_Helms_Deep_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroHelmsDeep1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Helms_Deep
	RegionPortrait				= LWPHelmsDeep

	;ArmyBonus				= 0
	;ResourceBonus				= 0
	LegendaryBonus				= 10
	AttackBonus				= 5
	;DefenseBonus				= 0
	;ExperienceBonus				= 0

	ConnectsTo				=
        	Connection
		Region = Enedwaith
			DetourPoint = X:5 Y:290
			DetourPoint = X:-100 Y:290
		End
		Connection
		Region = Gap_Of_Rohan
			DetourPoint = X:140 Y:380
			DetourPoint = X:140 Y:460
		End
		Connection
		Region = Rohan
			DetourPoint = X:295 Y:290
			DetourPoint = X:580 Y:290
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:140 Y:300

	HeroArmySpot				= X:25 Y:310
	HeroArmySpot				= X:65 Y:345
	HeroArmySpot				= X:140 Y:360
	GarrisonArmySpot			= X:215 Y:345
	BuildingSpot				= X:275 Y:290

        CPLimit					= 360
        AllyCPLimit				= 360

	CreateAutoFort				= Yes		// This region can defend itself, no need to build a fort.
	FortressPortrait			= BPCHelmsDeep
	FortressDisplayName			= LW:DisplayNameHelmsDeep		; OBJECT:HelmsDeepArcade
	FortressDisplayDescription		= CONTROLBAR:LW_ToolTip_GenericStronghold
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 0
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// High_Pass
;////////////////////////////
Region High_Pass
	DisplayName				= LW:DisplayNameHighPass
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR High Pass"
	;MovieNameFirstTime				= Good_Isengard_Intro
	;MovieNameRepeat					= Good_Isengard_Intro
	SkirmishStillImage			= WOR_High_Pass_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroIsengard1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= High_Pass
	RegionPortrait				= LWPHighPass

	;ArmyBonus				= 0
	ResourceBonus				= 10
	;LegendaryBonus				= 0
	AttackBonus				= 5
	;DefenseBonus				= 0
	;ExperienceBonus				= 0

	ConnectsTo				=
		Connection
		Region = Lothlorien
			DetourPoint = X:675 Y:1700
			DetourPoint = X:825 Y:1490
		End
		Connection
		Region = Mirkwood
			DetourPoint = X:620 Y:1890
			DetourPoint = X:860 Y:1890
		End
		Connection
		Region = Rivendell
			DetourPoint = X:480 Y:1890
			DetourPoint = X:150 Y:1730
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:550 Y:1890

        HeroArmySpot				= X:450 Y:2040
        HeroArmySpot				= X:600 Y:2040
        HeroArmySpot				= X:500 Y:1890
        GarrisonArmySpot			= X:600 Y:1890
        BuildingSpot				= X:600 Y:1740
        BuildingSpot				= X:750 Y:1740

        CPLimit					= 480
        AllyCPLimit				= 360
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Iron Hills
;////////////////////////////
Region Iron_Hills
	DisplayName				= LW:DisplayNameIronHills
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Iron Hills"
	;MovieNameFirstTime				= Good_Isengard_Intro
	;MovieNameRepeat					= Good_Isengard_Intro
	SkirmishStillImage			= WOR_Iron_Hills_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroIsengard1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Iron_Hills
	RegionPortrait				= LWPIronHills

	ArmyBonus				= 60
	;ResourceBonus				= 0
	;LegendaryBonus				= 0
	AttackBonus				= 5
	;DefenseBonus				= 0
	;ExperienceBonus				= 0

	ConnectsTo				=
		Connection
		Region = Celduin
			DetourPoint = X:2270 Y:1780
			DetourPoint = X:2090 Y:1670
		End
		Connection
		Region = Erebor
			DetourPoint = X:2200 Y:1925
			DetourPoint = X:1895 Y:1925
		End
		Connection
		Region = Rhun
			DetourPoint = X:2600 Y:1755
			DetourPoint = X:2600 Y:1590
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:2460 Y:1895

        HeroArmySpot				= X:2310 Y:1970
        HeroArmySpot				= X:2460 Y:1995
        HeroArmySpot				= X:2610 Y:1970
        GarrisonArmySpot			= X:2460 Y:1795
        BuildingSpot				= X:2310 Y:1820
        BuildingSpot				= X:2610 Y:1820

        CPLimit					= 600
	AllyCPLimit				= 360        
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Isengard
;////////////////////////////
Region Isengard
	DisplayName				= LW:DisplayNameIsengard
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Isengard"
	;MovieNameFirstTime				= Good_Isengard_Intro
	;MovieNameRepeat					= Good_Isengard_Intro
	SkirmishStillImage			= WOR_Isengard_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroIsengard1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Isengard
	RegionPortrait				= LWPIsengard

	;ArmyBonus				= 0
	;ResourceBonus				= 0
	LegendaryBonus				= 10
	;AttackBonus				= 0
	DefenseBonus				= 5
	;ExperienceBonus				= 0

	ConnectsTo				=
        	Connection
		Region = Dunland
			DetourPoint = X:70 Y:720
			DetourPoint = X:-85 Y:810
		End
        	Connection
		Region = Fangorn
			DetourPoint = X:250 Y:660
			DetourPoint = X:405 Y:700
		End
		Connection
		Region = Gap_Of_Rohan
			DetourPoint = X:140 Y:580
			DetourPoint = X:140 Y:460
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:140 Y:640

	HeroArmySpot				= X:70 Y:660
	HeroArmySpot				= X:90 Y:600
	HeroArmySpot				= X:210 Y:600
	GarrisonArmySpot			= X:230 Y:660
	BuildingSpot				= X:150 Y:560

        CPLimit					= 360
	AllyCPLimit				= 360        
       
	CreateAutoFort				= Yes		// This region can defend itself, no need to build a fort.
	FortressPortrait			= BPCOrthanc
	FortressDisplayName			= LW:DisplayNameIsengard		; OBJECT:IsengardOrthanc
	FortressDisplayDescription		= CONTROLBAR:LW_ToolTip_GenericStronghold
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 0
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Ithilien
;////////////////////////////
Region Ithilien
	DisplayName				= LW:DisplayNameIthilien
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Ithilien"
	;MovieNameFirstTime				= GoodSouthernIthilien_Intro
	;MovieNameRepeat					= GoodSouthernIthilien_Intro
	SkirmishStillImage			= WOR_Ithilien_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroSouthernIthilien1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Ithilien
	RegionPortrait				= LWPIthilien

	;ArmyBonus				= 0
	ResourceBonus				= 10
	;LegendaryBonus				= 0
	;AttackBonus				= 0
	DefenseBonus				= 5
	;ExperienceBonus				= 0

	ConnectsTo				=
        	Connection
		Region = Gondor
			DetourPoint = X:1400 Y:-380
			DetourPoint = X:1200 Y:-380
		End
		Connection
		Region = Harad
			DetourPoint = X:1525 Y:-520
			DetourPoint = X:1525 Y:-860
		End
        	Connection
		Region = Minas_Tirith
			DetourPoint = X:1399 Y:-269
			DetourPoint = X:1210 Y:-140
	        End
	        Connection
		Region = Osgiliath
			DetourPoint = X:1525 Y:-240
			DetourPoint = X:1490 Y:-140
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:1525 Y:-380

	HeroArmySpot				= X:1400 Y:-305
	HeroArmySpot				= X:1525 Y:-280
	HeroArmySpot				= X:1650 Y:-305
	GarrisonArmySpot			= X:1525 Y:-480
	BuildingSpot				= X:1400 Y:-455
	BuildingSpot				= X:1650 Y:-455

        CPLimit					= 480
        AllyCPLimit				= 360
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Lothlorien
;////////////////////////////
Region Lothlorien
	DisplayName				= LW:DisplayNameLothlorien
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Lorien"
	;MovieNameFirstTime				= Good_Lothlorien_Intro
	;MovieNameRepeat					= Good_Lothlorien_Intro
	SkirmishStillImage			= WOR_Lorien_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroIsengard1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Lothlorien
	RegionPortrait				= LWPLorien

	;ArmyBonus				= 0
	ResourceBonus				= 10
	;LegendaryBonus				= 0
	;AttackBonus				= 0
	DefenseBonus				= 5
	;ExperienceBonus				= 0

	ConnectsTo				=
        	Connection
		Region = Dol_Guldur
			DetourPoint = X:945 Y:1225
			DetourPoint = X:1065 Y:1100
		End
		Connection
		Region = Fangorn
			DetourPoint = X:725 Y:1110
			DetourPoint = X:725 Y:915
		End
		Connection
		Region = High_Pass
			DetourPoint = X:825 Y:1490
			DetourPoint = X:675 Y:1700
		End
        	Connection
		Region = Mirkwood
			DetourPoint = X:945 Y:1470
			DetourPoint = X:1290 Y:1575
		End
        	Connection
		Region = Redhorn_Pass
			DetourPoint = X:650 Y:1175
			DetourPoint = X:510 Y:1175
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:825 Y:1300

        HeroArmySpot				= X:725 Y:1450
        HeroArmySpot				= X:925 Y:1450
        HeroArmySpot				= X:725 Y:1300
        GarrisonArmySpot			= X:925 Y:1300
        BuildingSpot				= X:675 Y:1150
        BuildingSpot				= X:875 Y:1150

        CPLimit					= 480
        AllyCPLimit				= 360
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Minas Morgul
;////////////////////////////
Region Minas_Morgul
	DisplayName				= LW:DisplayNameMinasMorgul
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Minas Morgul"
	;MovieNameFirstTime				= Evil_ShelobsLair_Intro
	;MovieNameRepeat					= Evil_ShelobsLair_Intro
	SkirmishStillImage			= WOR_Minas_Morgul_Loadscreen
	;SkirmishVoiceTrack				= EvilIntroCirithUngol2
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Minas_Morgul
	RegionPortrait				= LWPMinasMorgul
	
	;ArmyBonus				= 0
	;ResourceBonus				= 0
	LegendaryBonus				= 10
	AttackBonus				= 5
	;DefenseBonus				= 0
	;ExperienceBonus				= 0

	ConnectsTo				=
		Connection
		Region = Mount_Doom
			DetourPoint = X:1820 Y:30
			DetourPoint = X:1930 Y:30
		End
		Connection
		Region = Osgiliath
			DetourPoint = X:1650 Y:-40
			DetourPoint = X:1565 Y:-40
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:1740 Y:30

	HeroArmySpot				= X:1760 Y:120
	HeroArmySpot				= X:1780 Y:60
	HeroArmySpot				= X:1800 Y:0
	GarrisonArmySpot			= X:1820 Y:-60
	BuildingSpot				= X:1670 Y:0

        CPLimit					= 360
        AllyCPLimit				= 360

	CreateAutoFort				= Yes		// This region can defend itself, no need to build a fort.
	FortressPortrait			= BPCMinasMorgulTower
	FortressDisplayName			= LW:DisplayNameMinasMorgul		; OBJECT:MinasMorgalTower
	FortressDisplayDescription		= CONTROLBAR:LW_ToolTip_GenericStronghold
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 0
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Minas Tirith
;////////////////////////////
Region Minas_Tirith
	DisplayName				= LW:DisplayNameMinasTirith
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Minas Tirith"
	;MovieNameFirstTime				= Good_MinasTirith_Intro
	;MovieNameRepeat					= Good_MinasTirith_Intro
	SkirmishStillImage			= WOR_Minas_Tirith_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroMinasTirith1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Minas_Tirith
	RegionPortrait				= LWPMinas_Tirith

	;ArmyBonus				= 0
	;ResourceBonus				= 0
	LegendaryBonus				= 10
	;AttackBonus				= 0
	DefenseBonus				= 5
	;ExperienceBonus				= 0

	ConnectsTo				=
        	Connection
		Region = Cair_Andros
			DetourPoint = X:1210 Y:80
			DetourPoint = X:1210 Y:180
	        End
        	Connection
		Region = Gondor
			DetourPoint = X:1210 Y:-140
			DetourPoint = X:1123 Y:-303
	        End
        	Connection
		Region = Ithilien
			DetourPoint = X:1210 Y:-140
			DetourPoint = X:1399 Y:-269
	        End
	        Connection
		Region = Osgiliath
			DetourPoint = X:1340 Y:-25
			DetourPoint = X:1415 Y:-40
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:1200 Y:-25

	HeroArmySpot				= X:1270 Y:60
        HeroArmySpot				= X:1320 Y:10
        HeroArmySpot				= X:1320 Y:-60
        GarrisonArmySpot			= X:1270 Y:-110
        BuildingSpot				= X:1220 Y:-160

        CPLimit					= 360
        AllyCPLimit				= 360
        
	CreateAutoFort				= Yes		// This region can defend itself, no need to build a fort.
	FortressPortrait			= BPCMinasTirithKeep
	FortressDisplayName			= LW:DisplayNameMinasTirith		; OBJECT:GondorCampKeep
	FortressDisplayDescription		= CONTROLBAR:LW_ToolTip_GenericStronghold
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 0
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Minhiriath
;////////////////////////////
Region Minhiriath
	DisplayName				= LW:DisplayNameMinhiriath
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Minhiriath"
	;MovieNameFirstTime				= Good_Isengard_Intro
	;MovieNameRepeat					= Good_Isengard_Intro
	SkirmishStillImage			= WOR_Minhiriath_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroIsengard1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Minhiriath
	RegionPortrait				= LWPMinhiriath

	;ArmyBonus				= 0
	;ResourceBonus				= 0
	LegendaryBonus				= 10
	AttackBonus				= 5
	;DefenseBonus				= 0
	;ExperienceBonus				= 0

	ConnectsTo				= 
		Connection
		Region = Buckland
			DetourPoint = X:-355 Y:1250
			DetourPoint = X:-355 Y:1423
		End
		Connection
		Region = Dunland
			DetourPoint = X:-420 Y:1060
			DetourPoint = X:-190 Y:950
		End
		Connection
		Region = Enedwaith
			DetourPoint = X:-700 Y:800
			DetourPoint = X:-510 Y:625
		End
		Connection
		Region = Harlindon
			DetourPoint = X:-875 Y:900
			DetourPoint = X:-1010 Y:1060
		End
		Connection
		Region = Rivendell
			DetourPoint = X:-290 Y:1200
			DetourPoint = X:50 Y:1360
		End
		Connection
		Region = The_Shire
			DetourPoint = X:-635 Y:1100
			DetourPoint = X:-725 Y:1260
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:-635 Y:950

        HeroArmySpot				= X:-420 Y:1200
        HeroArmySpot				= X:-290 Y:1100
        HeroArmySpot				= X:-700 Y:1000
        GarrisonArmySpot			= X:-570 Y:900
        BuildingSpot				= X:-980 Y:800
        BuildingSpot				= X:-785 Y:650

        CPLimit					= 480
        AllyCPLimit				= 360
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Mirkwood
;////////////////////////////
Region Mirkwood
	DisplayName				= LW:DisplayNameMirkwood
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Mirkwood"
	;MovieNameFirstTime				= Good_Isengard_Intro
	;MovieNameRepeat					= Good_Isengard_Intro
	SkirmishStillImage			= WOR_Mirkwood_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroIsengard1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Mirkwood
	RegionPortrait				= LWPMirkwood

	ArmyBonus				= 60
	;ResourceBonus				= 0
	;LegendaryBonus				= 0
	;AttackBonus				= 0
	;DefenseBonus				= 0
	ExperienceBonus				= 5

	ConnectsTo				=
        	Connection
		Region = Celduin
			DetourPoint = X:1290 Y:1575
			DetourPoint = X:1730 Y:1575
		End
        	Connection
		Region = Dagorlad
			DetourPoint = X:1290 Y:1575
			DetourPoint = X:1700 Y:1200
		End
        	Connection
		Region = Dol_Guldur
			DetourPoint = X:1290 Y:1575
			DetourPoint = X:1230 Y:1215
		End
		Connection
		Region = Erebor
			DetourPoint = X:1190 Y:1900
			DetourPoint = X:1365 Y:1900
		End
		Connection
		Region = High_Pass
			DetourPoint = X:860 Y:1890
			DetourPoint = X:620 Y:1890
		End
        	Connection
		Region = Lothlorien
			DetourPoint = X:1290 Y:1575
			DetourPoint = X:945 Y:1470
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:1175 Y:1700

        HeroArmySpot				= X:920 Y:1900
        HeroArmySpot				= X:1150 Y:1900
        HeroArmySpot				= X:1060 Y:1700
        GarrisonArmySpot			= X:1290 Y:1700
        BuildingSpot				= X:1200 Y:1500
        BuildingSpot				= X:1430 Y:1500

        CPLimit					= 600
        AllyCPLimit				= 360
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Mordor
;////////////////////////////
Region Mordor
	DisplayName				= LW:DisplayNameMordor
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Mordor"
	;MovieNameFirstTime				= GoodNurn_Intro
	;MovieNameRepeat					= GoodNurn_Intro
	SkirmishStillImage			= WOR_Mordor_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroNurn1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Mordor
	RegionPortrait				= LWPMordor

	;ArmyBonus				= 0
	;ResourceBonus				= 0
	LegendaryBonus				= 10
	AttackBonus				= 5
	;DefenseBonus				= 0
	;ExperienceBonus				= 0

	ConnectsTo				=
		Connection	
		Region = Harad
			DetourPoint = X:2470 Y:-500
			DetourPoint = X:2470 Y:-860
		End
		Connection
		Region = Mount_Doom
			DetourPoint = X:2425 Y:-50
			DetourPoint = X:2220 Y:40
		End
        	Connection
			Region = Rhun
			DetourPoint = X:2670 Y:60
			DetourPoint = X:2670 Y:635
		End  
	
	CustomCenterPoint			= Yes
	CenterPoint				= X:2620 Y:-230
	
	HeroArmySpot				= X:2230 Y:-320
        HeroArmySpot				= X:2360 Y:-230
        HeroArmySpot				= X:2490 Y:-140
        GarrisonArmySpot			= X:2620 Y:-50
	BuildingSpot				= X:2230 Y:-420
        BuildingSpot				= X:2720 Y:-50

        CPLimit					= 600
        AllyCPLimit				= 360
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Mount Doom
;////////////////////////////
Region Mount_Doom
	DisplayName				= LW:DisplayNameMountDoom
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Mount Doom"
	;MovieNameFirstTime				= Good_Isengard_Intro
	;MovieNameRepeat					= Good_Isengard_Intro
	SkirmishStillImage			= WOR_Mount_Doom_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroIsengard1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Mount_Doom
	RegionPortrait				= LWPMount_Doom

	;ArmyBonus				= 0
	ResourceBonus				= 10
	;LegendaryBonus				= 0
	;AttackBonus				= 0
	;DefenseBonus				= 0
	ExperienceBonus				= 5

	ConnectsTo				=
		Connection
		Region = Minas_Morgul
			DetourPoint = X:1930 Y:30
			DetourPoint = X:1820 Y:30
		End
		Connection
		Region = Mordor
			DetourPoint = X:2220 Y:40
			DetourPoint = X:2425 Y:-50
		End
		Connection
		Region = The_Black_Gate
			DetourPoint = X:1930 Y:260
			DetourPoint = X:1855 Y:330
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:2100 Y:130

	HeroArmySpot				= X:1930 Y:130
	HeroArmySpot				= X:2030 Y:260
	HeroArmySpot				= X:2170 Y:260
	GarrisonArmySpot			= X:2270 Y:130
	BuildingSpot				= X:2030 Y:-50
	BuildingSpot				= X:2170 Y:-50

        CPLimit					= 480
        AllyCPLimit				= 360
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Osgiliath
;////////////////////////////
Region Osgiliath
	DisplayName				= LW:DisplayNameOsgiliath
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Osgiliath"
	;MovieNameFirstTime				= Good_Osgiliath_Intro
	;MovieNameRepeat					= Good_Osgiliath_Intro
	SkirmishStillImage			= WOR_Osgiliath_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroOsgiliath1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Osgiliath
	RegionPortrait				= LWPOsgiliath

	ArmyBonus				= 60
	;ResourceBonus				= 0
	;LegendaryBonus				= 0
	;AttackBonus				= 0
	;DefenseBonus				= 0
	ExperienceBonus				= 5

	ConnectsTo				=
        	Connection
		Region = Cair_Andros
			DetourPoint = X:1490 Y:60
			DetourPoint = X:1410 Y:160
	        End
	        Connection
		Region = Ithilien
			DetourPoint = X:1490 Y:-140
			DetourPoint = X:1525 Y:-240
		End
		Connection
		Region = Minas_Morgul
			DetourPoint = X:1565 Y:-40
			DetourPoint = X:1650 Y:-40
		End
		Connection
		Region = Minas_Tirith
			DetourPoint = X:1415 Y:-40
			DetourPoint = X:1340 Y:-25
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:1490 Y:-40

	HeroArmySpot				= X:1415 Y:-5
        HeroArmySpot				= X:1490 Y:20
	HeroArmySpot				= X:1565 Y:-5
	GarrisonArmySpot			= X:1490 Y:-100
	BuildingSpot				= X:1415 Y:-75
	BuildingSpot				= X:1565 Y:-75

        CPLimit					= 480
        AllyCPLimit				= 360
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Redhorn_Pass
;////////////////////////////
Region Redhorn_Pass
	DisplayName				= LW:DisplayNameRedhornPass
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Redhorn Pass"
	;MovieNameFirstTime				= Good_Isengard_Intro
	;MovieNameRepeat					= Good_Isengard_Intro
	SkirmishStillImage			= WOR_Redhorn_Pass_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroIsengard1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Redhorn_Pass
	RegionPortrait				= LWPRedhornPass

	ArmyBonus				= 60
	;ResourceBonus				= 0
	;LegendaryBonus				= 0
	AttackBonus				= 5
	;DefenseBonus				= 0
	;ExperienceBonus				= 0

	ConnectsTo				= 
        	Connection
		Region = Dunland
			DetourPoint = X:300 Y:1200
			DetourPoint = X:120 Y:1140
		End
        	Connection
		Region = Lothlorien
			DetourPoint = X:510 Y:1175
			DetourPoint = X:650 Y:1175
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:400 Y:1190

        HeroArmySpot				= X:330 Y:1240
        HeroArmySpot				= X:385 Y:1290
        HeroArmySpot				= X:460 Y:1290
        GarrisonArmySpot			= X:515 Y:1240
        BuildingSpot				= X:300 Y:1120
        BuildingSpot				= X:440 Y:1100

        CPLimit					= 360
        AllyCPLimit				= 360
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Rhun
;////////////////////////////
Region Rhun
	DisplayName				= LW:DisplayNameRhun
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Rhun"
	;MovieNameFirstTime				= GoodRhun_Intro
	;MovieNameRepeat					= GoodRhun_Intro
	SkirmishStillImage			= WOR_Rhun_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroRhun1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Rhun
	RegionPortrait				= LWPRhun

	;ArmyBonus				= 0
	ResourceBonus				= 10
	;LegendaryBonus				= 0
	;AttackBonus				= 0
	DefenseBonus				= 5
	;ExperienceBonus				= 0

	ConnectsTo				=
                Connection
		Region = Celduin
			DetourPoint = X:2410 Y:1450
			DetourPoint = X:2090 Y:1575
		End
		Connection
		Region = Dagorlad
			DetourPoint = X:2450 Y:1060
			DetourPoint = X:2165 Y:1060
		End
		Connection
		Region = Iron_Hills
			DetourPoint = X:2600 Y:1590
			DetourPoint = X:2600 Y:1755
		End
                Connection
		Region = Mordor
			DetourPoint = X:2670 Y:635
			DetourPoint = X:2670 Y:60
		End  

        HeroArmySpot				= X:2450 Y:1450
        HeroArmySpot				= X:2600 Y:1550
        HeroArmySpot				= X:2750 Y:1450
        GarrisonArmySpot			= X:2600 Y:1350
        BuildingSpot				= X:2450 Y:675
        BuildingSpot				= X:2750 Y:675

        CPLimit					= 600
        AllyCPLimit				= 360
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Rivendell
;////////////////////////////
Region Rivendell
	DisplayName				= LW:DisplayNameRivendell
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Rivendell"
	;MovieNameFirstTime				= Good_Isengard_Intro
	;MovieNameRepeat					= Good_Isengard_Intro
	SkirmishStillImage			= WOR_Rivendell_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroIsengard1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Rivendell
	RegionPortrait				= LWPRivendell

	;ArmyBonus				= 0
	;ResourceBonus				= 0
	LegendaryBonus				= 10
	;AttackBonus				= 0
	DefenseBonus				= 5
	;ExperienceBonus				= 0

	ConnectsTo				=
		Connection
		Region = Buckland
			DetourPoint = X:35 Y:1563
			DetourPoint = X:-165 Y:1563
		End
		Connection
		Region = Dunland
			DetourPoint = X:50 Y:1360
			DetourPoint = X:50 Y:1140
		End
		Connection
		Region = Ettenmoors
			DetourPoint = X:150 Y:1730
			DetourPoint = X:40 Y:1950
		End
		Connection
		Region = High_Pass
			DetourPoint = X:150 Y:1730
			DetourPoint = X:480 Y:1890
		End
		Connection
		Region = Minhiriath
			DetourPoint = X:50 Y:1360
			DetourPoint = X:-290 Y:1200			
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:150 Y:1525

        HeroArmySpot				= X:75 Y:1650
        HeroArmySpot				= X:225 Y:1650
        HeroArmySpot				= X:75 Y:1525
        GarrisonArmySpot			= X:225 Y:1525
        BuildingSpot				= X:75 Y:1400

        CPLimit					= 360
        AllyCPLimit				= 360
        
	CreateAutoFort				= Yes		// This region can defend itself, no need to build a fort.
	FortressPortrait			= BPCElrondsHouse
	FortressDisplayName			= LW:DisplayNameRivendell		; OBJECT:ElrondsHouse
	FortressDisplayDescription		= CONTROLBAR:LW_ToolTip_GenericStronghold
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 0
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Rohan
;////////////////////////////
Region Rohan
	DisplayName				= LW:DisplayNameRohan
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Rohan"
	;MovieNameFirstTime				= EvilRohan_Intro
	;MovieNameRepeat					= EvilRohan_Intro
	SkirmishStillImage			= WOR_Rohan_Loadscreen
	;SkirmishVoiceTrack				= EvilIntroRohan1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Rohan
	RegionPortrait				= LWPRohan

	;ArmyBonus				= 0
	ResourceBonus				= 10
	;LegendaryBonus				= 0
	;AttackBonus				= 0
	DefenseBonus				= 5
	;ExperienceBonus				= 0

	ConnectsTo				=
        	Connection
		Region = Cair_Andros
			DetourPoint = X:889 Y:346
			DetourPoint = X:980 Y:228
	        End
	        Connection
		Region = Fangorn
			DetourPoint = X:770 Y:600
			DetourPoint = X:725 Y:725
		End
        	Connection
		Region = Gap_Of_Rohan
			DetourPoint = X:580 Y:460
			DetourPoint = X:405 Y:460
	   	End
	   	Connection
		Region = Helms_Deep
			DetourPoint = X:580 Y:290
			DetourPoint = X:295 Y:290
		End
		Connection
		Region = The_Dead_Marshes
			DetourPoint = X:960 Y:460
			DetourPoint = X:1210 Y:555
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:770 Y:460

        HeroArmySpot				= X:620 Y:535
        HeroArmySpot				= X:770 Y:560
        HeroArmySpot				= X:920 Y:535
        GarrisonArmySpot			= X:770 Y:360
        BuildingSpot				= X:620 Y:385
        BuildingSpot				= X:920 Y:385

        CPLimit					= 600
        AllyCPLimit				= 360
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// The Black Gate
;////////////////////////////
Region The_Black_Gate
	DisplayName				= LW:DisplayNameBlackGate
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Black Gate"
	;MovieNameFirstTime				= Good_BlackGate_Intro
	;MovieNameRepeat					= Good_BlackGate_Intro
	SkirmishStillImage			= WOR_Black_Gate_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroBlackGate1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= The_Black_Gate
	RegionPortrait				= LWPBlackGate

	ArmyBonus				= 60
	;ResourceBonus				= 0
	;LegendaryBonus				= 0
	;AttackBonus				= 0
	DefenseBonus				= 5
	;ExperienceBonus				= 0

	ConnectsTo				=
		Connection
		Region = Mount_Doom
			DetourPoint = X:1855 Y:330
			DetourPoint = X:1930 Y:260
		End
		Connection
		Region = The_Dead_Marshes
			DetourPoint = X:1730 Y:480
			DetourPoint = X:1600 Y:630
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:1780 Y:420
	
	HeroArmySpot				= X:1780 Y:310
        HeroArmySpot				= X:1830 Y:360
        HeroArmySpot				= X:1880 Y:410
        GarrisonArmySpot			= X:1930 Y:460
	BuildingSpot				= X:1680 Y:430
        BuildingSpot				= X:1780 Y:530

        CPLimit					= 360
        AllyCPLimit				= 360
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// The Dead Marshes
;////////////////////////////
Region The_Dead_Marshes
	DisplayName				= LW:DisplayNameDeadMarshes
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Dead Marshes"
	;MovieNameFirstTime				= GoodDeadMarshes_Intro
	;MovieNameRepeat					= GoodDeadMarshes_Intro
	SkirmishStillImage			= WOR_Dead_Marshes_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroDeadMarshes1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= The_Dead_Marshe
	RegionPortrait				= LWPDeadMarshes

	;ArmyBonus				= 0
	;ResourceBonus				= 0
	LegendaryBonus				= 10
	;AttackBonus				= 0
	;DefenseBonus				= 0
	ExperienceBonus				= 5

	ConnectsTo				=
        	Connection
		Region = Cair_Andros
			DetourPoint = X:1400 Y:490
			DetourPoint = X:1210 Y:275
		End
		Connection
		Region = Dagorlad
			DetourPoint = X:1595 Y:769
			DetourPoint = X:1790 Y:901
		End
		Connection
		Region = Dol_Guldur
			DetourPoint = X:1400 Y:770
			DetourPoint = X:1230 Y:985
		End
        	Connection
		Region = Fangorn
			DetourPoint = X:1155 Y:783
			DetourPoint = X:920 Y:853
		End
		Connection
		Region = Rohan
			DetourPoint = X:1210 Y:555
			DetourPoint = X:960 Y:460
		End
		Connection
		Region = The_Black_Gate
			DetourPoint = X:1600 Y:630
			DetourPoint = X:1730 Y:480
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:1400 Y:630

	HeroArmySpot				= X:1250 Y:705
	HeroArmySpot				= X:1400 Y:730
	HeroArmySpot				= X:1550 Y:705
	GarrisonArmySpot			= X:1400 Y:530
	BuildingSpot				= X:1250 Y:555
	BuildingSpot				= X:1550 Y:555

        CPLimit					= 360
        AllyCPLimit				= 360
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// The Shire
;////////////////////////////
Region The_Shire
	DisplayName				= LW:DisplayNameTheShire
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Shire"
	;MovieNameFirstTime				= Good_Isengard_Intro
	;MovieNameRepeat					= Good_Isengard_Intro
	SkirmishStillImage			= WOR_Shire_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroIsengard1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= The_Shire
	RegionPortrait				= LWPShire

	ArmyBonus				= 60
	;ResourceBonus				= 0
	;LegendaryBonus				= 0
	;AttackBonus				= 0
	DefenseBonus				= 5
	;ExperienceBonus				= 0

	ConnectsTo				=  
		Connection
		Region = Arnor
			DetourPoint = X:-800 Y:1590
			DetourPoint = X:-800 Y:1860
		End
		Connection
		Region = Buckland
			DetourPoint = X:-725 Y:1563
			DetourPoint = X:-545 Y:1563
		End
		Connection
		Region = Harlindon
			DetourPoint = X:-875 Y:1260
			DetourPoint = X:-1010 Y:1140
		End
		Connection
		Region = Minhiriath
			DetourPoint = X:-725 Y:1260
			DetourPoint = X:-635 Y:1100
		End
		Connection
		Region = Tower_Hills
			DetourPoint = X:-915 Y:1505
			DetourPoint = X:-1040 Y:1505
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:-800 Y:1450

        HeroArmySpot				= X:-875 Y:1525
        HeroArmySpot				= X:-800 Y:1550
        HeroArmySpot				= X:-725 Y:1525
        GarrisonArmySpot			= X:-800 Y:1350
        BuildingSpot				= X:-875 Y:1375
        BuildingSpot				= X:-725 Y:1375

        CPLimit					= 480
        AllyCPLimit				= 360
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


;////////////////////////////
;// Tower Hills
;////////////////////////////
Region Tower_Hills
	DisplayName				= LW:DisplayNameTowerHills
	ConqueredNotice				= APT:LivingWorldRegionTakenNotice
	MapName					= "MAP WOR Tower Hills"
	;MovieNameFirstTime				= Good_Isengard_Intro
	;MovieNameRepeat					= Good_Isengard_Intro
	SkirmishStillImage			= WOR_Tower_Hills_Loadscreen
	;SkirmishVoiceTrack				= GoodIntroIsengard1
	SkirmishMusicTrack				= Shell2MusicForLoadScreen
	SubObject				= Tower_Hills
	RegionPortrait				= LWPTowerHills

	;ArmyBonus				= 0
	ResourceBonus				= 10
	;LegendaryBonus				= 0
	AttackBonus				= 5
	;DefenseBonus				= 0
	;ExperienceBonus				= 0

	ConnectsTo				=
		Connection
		Region = Arnor
			DetourPoint = X:-1100 Y:1625
			DetourPoint = X:-1030 Y:1860
		End
		Connection
		Region = Grey_Havens
			DetourPoint = X:-1170 Y:1625
			DetourPoint = X:-1330 Y:1675
		End
		Connection
		Region = Harlindon
			DetourPoint = X:-1135 Y:1365
			DetourPoint = X:-1135 Y:1190
		End
		Connection
		Region = The_Shire
			DetourPoint = X:-1040 Y:1505
			DetourPoint = X:-915 Y:1505
		End

	CustomCenterPoint			= Yes
	CenterPoint				= X:-1135 Y:1505

        HeroArmySpot				= X:-1210 Y:1580
        HeroArmySpot				= X:-1135 Y:1605
        HeroArmySpot				= X:-1060 Y:1580
        GarrisonArmySpot			= X:-1135 Y:1405
        BuildingSpot				= X:-1210 Y:1430
        BuildingSpot				= X:-1060 Y:1430

        CPLimit					= 480
        AllyCPLimit				= 360
        
	RestrictBuildings
		Buildings = Fortress	;; Armory Resource
		NumberAllowed = 1
	End
    
	RestrictBuildings
		Buildings = Barracks
		NumberAllowed = 2
	End
End


//-------------------------------------------------------------------------------------------------
// Region definitions
//-------------------------------------------------------------------------------------------------

;////////////////////////////
;// Arnor
;////////////////////////////
ConcurrentRegionBonus
	Territory				= LW:TerritoryArnor
	EffectName				= Arnor
	Regions					= Arnor Buckland Ettenmoors Rivendell The_Shire Tower_Hills
	;ArmyBonus				= 0
	;ResourceBonus				= 0
	;LegendaryBonus				= 0
	;AttackBonus				= 0
	;DefenseBonus				= 0
	ExperienceBonus				= 20
	UnifiedEvaEvent				= WorldUnifyArnor    ; Played when local player gains all the regions in this territory
	LostEvaEvent				= WorldLostArnor     ; Played when local player had all the regions in this territory but lost one
	LookAtCenter			= X:-1121 Y:2072
	LookAtHeading			= 0
	LookAtZoom				= 0.55
End


;////////////////////////////
;// Eriador
;////////////////////////////
ConcurrentRegionBonus
	Territory				= LW:TerritoryEriador
	EffectName				= Eriador
	Regions					= Dunland Enedwaith Forlindon Grey_Havens Harlindon Minhiriath
	;ArmyBonus				= 0
	;ResourceBonus				= 0
	;LegendaryBonus				= 0
	AttackBonus				= 15
	;DefenseBonus				= 0
	;ExperienceBonus				= 0
	UnifiedEvaEvent			= WorldUnifyEriador    ; Played when local player gains all the regions in this territory
	LostEvaEvent			= WorldLostEriador     ; Played when local player had all the regions in this territory but lost one
	LookAtCenter			= X:-1670 Y:-332
	LookAtHeading			= 0
	LookAtZoom				= 0.83
End


;////////////////////////////
;// Gondor
;////////////////////////////
ConcurrentRegionBonus
	Territory				= LW:TerritoryGondor
	EffectName				= Gondor
	Regions					= Cair_Andros Gap_Of_Rohan Gondor Helms_Deep Minas_Tirith Osgiliath Rohan
	;ArmyBonus				= 0
	;ResourceBonus				= 0
	;LegendaryBonus				= 0
	;AttackBonus				= 0
	DefenseBonus				= 20
	;ExperienceBonus				= 0
	UnifiedEvaEvent			= WorldUnifyGondor    ; Played when local player gains all the regions in this territory
	LostEvaEvent			= WorldLostGondor     ; Played when local player had all the regions in this territory but lost one
	LookAtCenter			= X:455 Y:-630
	LookAtHeading			= 0
	LookAtZoom				= 0.37
End


;////////////////////////////
;// Mordor
;////////////////////////////
ConcurrentRegionBonus
	Territory				= LW:TerritoryMordor
	EffectName				= Mordor
	Regions					= Harad Ithilien Minas_Morgul Mordor Mount_Doom The_Black_Gate
	;ArmyBonus				= 0
	;ResourceBonus				= 0
	;LegendaryBonus				= 0
	;AttackBonus				= 0
	;DefenseBonus				= 0
	ExperienceBonus				= 20
	UnifiedEvaEvent			= WorldUnifyMordor    ; Played when local player gains all the regions in this territory
	LostEvaEvent			= WorldLostMordor     ; Played when local player had all the regions in this territory but lost one
	LookAtCenter			= X:1850 Y:-630
	LookAtHeading			= -0.62
	LookAtZoom				= 0.15
End


;////////////////////////////
;// Rhovanion
;////////////////////////////
ConcurrentRegionBonus
	Territory				= LW:TerritoryRhovanion
	EffectName				= Rhovanion
	Regions					= Dol_Guldur Fangorn High_Pass Isengard Lothlorien Mirkwood Redhorn_Pass
	;ArmyBonus				= 0
	;ResourceBonus				= 0
	;LegendaryBonus				= 0
	;AttackBonus				= 0
	DefenseBonus				= 20
	;ExperienceBonus				= 0
	UnifiedEvaEvent			= WorldUnifyRhovanion    ; Played when local player gains all the regions in this territory
	LostEvaEvent			= WorldLostRhovanion     ; Played when local player had all the regions in this territory but lost one
	LookAtCenter			= X:1048 Y:1685
	LookAtHeading			= 0
	LookAtZoom				= 0.65
End


;////////////////////////////
;// Rhun
;////////////////////////////
ConcurrentRegionBonus
	Territory				= LW:TerritoryRhun
	EffectName				= Rhun
	Regions					= Celduin Erebor Dagorlad Iron_Hills Rhun The_Dead_Marshes
	;ArmyBonus				= 0
	;ResourceBonus				= 0
	;LegendaryBonus				= 0
	AttackBonus				= 15
	;DefenseBonus				= 0
	;ExperienceBonus				= 0
	UnifiedEvaEvent			= WorldUnifyRhun    ; Played when local player gains all the regions in this territory
	LostEvaEvent			= WorldLostRhun     ; Played when local player had all the regions in this territory but lost one
	LookAtCenter			= X:2122 Y:1442
	LookAtHeading			= -0.47
	LookAtZoom				= 0.71
End
